using System.Collections;
using System.Collections.Generic;
using UnityEngine;


[CreateAssetMenu(fileName = "AssetManagerConfig", menuName = "AssetManger/CreateManagerConfig")] 
public class AsseetManagerConfigScirptableObject : ScriptableObject
{
    public int AssetBundleToolVersion = 100;
    public int CurrentBuildVersion = 100;
    public string Name = "wei";
    public Vector2 sampleVector;
}
